Articles by Colin Snyder
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The Third Most 'Gamous' Person: A Chat With Tim Schafer
In Part I of II, the legendary videogame designer opens up on games, fame, and crowdfunding fortune.
Can the 2D Sequel to 'A Link to the Past' Revive an Ailing Genre?
Yes, it's a new 2D Zelda, but can Nintendo get back in gear after twenty years of 3D?
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How Is Bioshock Infinite a Bioshock Game?
The latest in the Bioshock series is a different beast from its predecessors. It's sort of like seeing George W. Bush at a Neil Young concert. Let me explain.
Notes from GDC: Kentucky Route Zero and the Theatre of Games
Turns out gaming could have a lot to learn from the stage.
Notes From GDC 2013: Are You Going to San Francisco?
Day 1 in the proverbial shit that is the Game Developers Conference. A dispatch.
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The Museum of Modern Art Is Playing Games
The museum recently added 14 games and game-y artifacts to its permanent collection. And it's about time.
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The Palette of T. Takemoto and the Dark Art of Asshole Mario 3
Cataloguing the hilarious and sadistic tendencies of a ROM hacker who readymade Super Mario World into a work of art.
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How to Make a Game in 2013: Go Make a Game
It's just that easy. Sorta. We made a game to prove it.