Images via 2K.
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This Googie kitsch aesthetic caresses every fibre of The Bureau, as if in the six months before the game took place, everyone on the planet simultaneously lost both good taste and fiscal responsibility and decided to buy a new version of everything. The cars are all the same year, if not the same model. The barns are cartoon red with white trim. Picturesque diners, Southwestern signage, even the fictional brands; they only exist for this moment, like a Tim Burton “ain’t I a stinker for totally nailing keeping up with the Jones’s mentality” suburban film set.Speaking of blue filters, get used to playing the Bureau through Instagram, as the entire world looks not like an old photograph, but a representation of one. Every aspect of the game has this heavy-handed style, but somehow it doesn’t feel horrible. That's in no small part to the human character models which, aside from small wrists, feel right for the setting.However, something has been lost here in this game’s peculiar visual evolution, as the geometric, selfless design of the alien creatures from its 2010 E3 showing stand out in my memory. Yet it combines these Mondrian pseudo-lifeforms with your classic greys and run-of-the-mill ectomorphic martians all “willy-nilly” in a hodgepodge assortment of threats you’d come to expect from enemies in a Super Mario title. It’s clear that 2K Marin really liked the work they did on the geometric creatures, as they appear occasionally throughout the campaign, but the team was unable to bring any sort of cohesion to the enemy hordes.
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In four separate missions during my playthrough, the characters stopped talking completely. To the game’s credit, this had little bearing on what I knew I had to do. I now know it was a glitch (solved by reloading the last checkpoint), that I was supposed to be hearing the characters converse and talk about their partner who is infected with alien mascara tears, but I did not notice this missing puzzle piece upon my initial run through.Maybe the Greatest Generation’s biggest failure, aside from Baby Boomers, is our collective inability to imagine these people as anything but stoic moral pillars, with flares of casual racism.
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