Notes From GDC
An Upstart Unconference Is Changing the Way We Talk About Video Games
Inside Lost Levels, the "salon de refuse" curation of uncured speeches.
Notes from GDC: Why Do We Game?
Process, suffering, and a gold-mint after party. A dispatch from the Game Developer's Conference.
The Latest Virtual Reality Headsets Are Tackling Long-Standing Issues with VR
How do the new Project Morpheus and Oculus Rift prototypes shape up in solving problems with the tech?
Notes from GDC: When Choice Was Liberated from Challenge
Adaptive music systems, game-making games, and sex workers at a Tenderloin dive. A dispatch from the Game Developer's Conference.
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