Game Design
Six Ways Games Can Teach Resistance
Games don't ask players to break their rules. Games teach players a system.
In the Company of Heroes: An Interview with ‘Overwatch’ Designer Jeff Kaplan
We discuss new characters, the importance of the meta, and the social responsibilities of game developers in the 21st century.
Distract Yourself in Virtual Reality with a Meta Virtual Reality Game About Virtual Reality
Set in a future where humans work for artificial intelligence as artisans, the new VR game from Tender Claws is both a love letter and a parody of contemporary virtual reality culture.
David Kanaga’s Dog Opera, ‘Oikospiel’, Is Delirious Protest Art
Seizing the means of production (and a lot of Unity assets), the composer takes on labor, climate change, and the political moment.
How Board Games Handle Slavery
A medium that often looks to the past, board games often have to confront questions about slavery's place in game design.
Exit, Stage Left: Trying to Escape the Shadow of ‘The Binding of Isaac’
McMillen might be the designer of the popular roguelike, but even he concedes the game stopped being his years ago.
The Wonderful and Terrible Annoyances of 'The Last Guardian'
I love 'The Last Guardian,' but this game may send me to an early grave.
'Titanfall 2' Shows That Creativity Can Still Triumph
Given how busy the fall has been, it would be understandable if you'd missed the 'Titanfall 2' campaign. But that would be a mistake.
How 'Hitman' Uses Thoughtful Level Design to Tell Stories
We interviewed Hitman’s art director to learn all about level design and visual motifs.
This Museum Experience Lets You Redesign New York City
An interactive simulation game provides an introduction to urban planning at Museum of the City of New York.
The Original ‘Deus Ex’ Design Document Is Fascinating Reading
If you want to see what designers are thinking before they actually build a game, read this 64-page vision for Deus Ex.