Firaxis
'Midnight Suns' Is Less Marvel XCOM and More Marvel Fire Emblem
Whether that's a good thing depends on whether you want a game about battle tactics or a game about superhero relationships.
Why 'Sid Meier's Gettysburg' Stopped Making Sense
It's a masterpiece of intuitive and elegant design based on a popular history that stopped being so popular, and no longer feels so important.
'Civilization' and Strategy Games' Progress Delusion
How strategy games have held on to one of colonialism's most toxic narratives, and how they might finally be letting it go.
'Rise and Fall' Takes a Cautious Step Toward a More Nuanced 'Civilization'
An interesting expansion proves too wary of it's own changes to the status quo of 'Civilization VI'.
The Best Games of 2017: Day 1
This year saw players commanding troops, exploring labyrinths, flying through the air, going home, and (of course) crying.
'XCOM 2' Became a Great Game by Embracing Excess
By putting a face on its enemies and allies, 'War of the Chosen' finally makes a once-lackluster campaign feel heroic.
Dystopian Strategy Game 'Alpha Centauri' is a Little Too 2017
The classic strategy title has never felt more relevant.
'Civilization VI' Shows How Small Things Can Sabotage a Big Game
Like a bad TED Talk, 'Civ VI' repackages big ideas into empty, bite sized chunks.
'Civilization VI' Found Religion, So I Responded With Genocide
The 'Civilization' series finally finds god, and with it, the end of my sword.
'Civilization V' Is Set to Conquer American High School Classrooms Next Year
Called CivilizationEDU, the classroom version will allow teachers to follow their students' progress.