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The Wii also launched with some spectacular television advertising that established its target market and key selling point: this was gaming for anyone and everyone. It received some solid third-party titles ranging from FIFA entries to Call of Duty, and the whole thing was "sold" with so much more confidence than the GameCube had ever benefited from. The motion controls might have seemed like a gimmick at launch, but weren't Sony and Microsoft quick to try their own takes on play without a traditional pad.The GameCube was a significant turning point in Nintendo's history, then – not their biggest console, but one that both guaranteed itself a legacy through some excellent software and paved the way for its makers to go further into the (as it transpired, highly profitable) left field than ever before. It still holds pride of place in my home, a decade and a half later, sandwiched between today's consoles, machines that dwarf it in both power and size. I'll never be attached to a console as much as I am this one, and I'll never love another in quite the same way.@JackGYarwoodRead more gaming articles on VICE here, follow VICE Gaming on Twitter, and come and give us a like on Facebook, if you like.New on Motherboard: Awww, Look at This Tiny Super Nintendo