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And I'm picking through proceedings quite deliberately slowly, to make the experience last. The Witcher 3 doesn't skimp on side-quests, treasure hunts and monster contracts—Geralt's bread-and-butter, missions where a particular nasty is neutralized in exchange for a bulging coin sack—so I can go a good fortnight without so much as touching the game's main narrative. Recent evenings have seen me, as Geralt, get leathered with a couple of loquacious travelers and wind up significantly lighter of clothes and possessions the next morning (oh, don't worry, I got them back, plus interest); track down and kill a spectral hound that was threatening the productivity of an apiary; and helped a troll decorate his dilapidated military post. I also took on a poisonous basilisk several levels above me and brought it down, to be rewarded with the treats it guarded. That was a good fight.I'm still a little way short of where I was when I had to abandon the main story the first time around, having actually put in extra hours—but I'm enjoying myself a great deal more, straying from the beaten path and seeing what CD Projekt RED has filled my game of the (whole) year's extremities with. Wonders, basically, and while they will one day cease, I aim to make them last, through until the next snow's fall.This article is taken from VICE magazine volume 22, issue 8. More information here.Follow Mike Diver on Twitter.New on Motherboard: 'Deus Ex: Mankind Divided' Is a New Low for Pre-Orders